Basic Skinning - Turret Demo
Intermediate Skinning - Biped Demo
Rokoko Motion Capture workflow
Quick demo to demonstrate workflow for skinning a model in 3dsMax. See below for list of topics covered.
0:02 Setting Units to Centimeters
0:10 Building a turret with primitives, converting to "Editable Poly"
0:25 Using "Snaps" and changing Snaps settings
1:41 Using "Connect" to add edge loops
2:01 Creating a bone hierarchy with "Dummy" and "Schematic View"
3:01 Merging all meshes into one using "Attach"
3:13 Applying Skin Modifier to turret mesh
3:18 Adding bones to Skin modifier 3:47 Fine-tuning the weighting with "Edit Envelope" and "Weight Tool" 4:58 Fine-tuning the gun barrel weighting to achieve stretch and squash effect
5:31 Setting the Bone Limit to 4 and saving the weighting data as a separate *.ENV file
5:51 Deleting the skin modifier, re-applying it and loading the weighting data back