01/

3D Animation

  • Basic Skinning - Turret Demo 

  • Intermediate Skinning - Biped Demo 

  • Rokoko Motion Capture workflow 

Basic Skinning - Turret Demo

Quick demo to demonstrate workflow for skinning a model in 3dsMax. See below for list of topics covered.

 

Topics covered:

0:02 Setting Units to Centimeters

0:10 Building a turret with primitives, converting to "Editable Poly"

0:25 Using "Snaps" and changing Snaps settings

1:41 Using "Connect" to add edge loops

2:01 Creating a bone hierarchy with "Dummy" and "Schematic View"

3:01 Merging all meshes into one using "Attach"

3:13 Applying Skin Modifier to turret mesh

3:18 Adding bones to Skin modifier 3:47 Fine-tuning the weighting with "Edit Envelope" and "Weight Tool" 4:58 Fine-tuning the gun barrel weighting to achieve stretch and squash effect

5:31 Setting the Bone Limit to 4 and saving the weighting data as a separate *.ENV file

5:51 Deleting the skin modifier, re-applying it and loading the weighting data back

Basic Skinning - Turret Demo

Quick demo to demonstrate workflow for skinning a model in 3dsMax. See below for list of topics covered.

 

Topics covered:

0:02 Setting Units to Centimeters

0:10 Building a turret with primitives, converting to "Editable Poly"

0:25 Using "Snaps" and changing Snaps settings

1:41 Using "Connect" to add edge loops

2:01 Creating a bone hierarchy with "Dummy" and "Schematic View"

3:01 Merging all meshes into one using "Attach"

3:13 Applying Skin Modifier to turret mesh

3:18 Adding bones to Skin modifier 3:47 Fine-tuning the weighting with "Edit Envelope" and "Weight Tool" 4:58 Fine-tuning the gun barrel weighting to achieve stretch and squash effect

5:31 Setting the Bone Limit to 4 and saving the weighting data as a separate *.ENV file

5:51 Deleting the skin modifier, re-applying it and loading the weighting data back

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